#ifndef wu_INVISIBLE_H
#define wu_INVISIBLE_H

#pragma once
#include "ofMain.h"
#include "wuSkin.h"
#include "wuBaseManager.h"

class wuInvisible : public wuBaseManager
{
    public:
        wuInvisible();
        ~wuInvisible();

    void captureInvisible(ofImage *currImg, ofImage *bgImg);
	virtual void drawInvisible(bool pinta_bg=false, int offX=0);
	virtual void clear();

    vector <wuSkin> skinsInvisible;
};
#endif

